An artist working with electronics and electronic media, based in Brooklyn, NY

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April 23rd Concert @ Spectrum NYC

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Nicolas Maigret // Daniel Neumann // Melissa F. Clarke & Nat Roe // Phillip Stearns

Hosted by Spectrum

121 Ludlow, Second Floor
New York, New York 10002

8pm Doors
9pm Start

$10-$15 Donation

Facebook Event Page

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Nicolas Maigret
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Title: SYSTEM INTROSPECTION [2002-2013]

System Introspection can be envisaged as an observation of the machine by itself, proposing a physical experience of the numeric data and its different languages and contents. The live version is based on a concrete exploration of the binary code on a local HardDrive and its intrinsic qualities (structure, logic, rhythm, redundancy, compression) immediately returned by the computer in the form of visual and sound flows.

Bio:
Nicolas Maigret has been developing digital and sound art realizations since 2001. In his works, internal characteristics of media are revealed through their errors, dysfunctions, borderlines or failure threshold, which he develops sensory and immersive audio visual experiences. After studying Intermedia arts, he joined the Locus-Sonus Laboratory in Nice dedicated to networked art research. He taught at the Fine Arts School of Bordeaux and is presently involved in an artist run space named Plateforme in Paris. Simultaneously, he co-founded the Art of Failure collective in 2006.

His works have been presented in various exhibitions and venues such as File (Sao Paulo, BR) – Encountering Data (New York, USA) – Upgrade! (Chicago, USA) – Gli.tc/h (Birmingham, UK) – Gaite Lyrique (Paris, FR) – Leeds Film Festival (UK) – Le Zoo (Genève, CH) – LEAP (Berlin, DE) – DeOrigenBélico, (Caracas, VE) – Sonica (Ljubljana, SI) – Artivistic (Montreal, CA) – ESG (Kosice, SK) – Cimatics (Brussels, BE)

http://peripheriques.free.fr/

http://corpus.artoffailure.org/

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Daniel Neumann
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Title: A Corner As A Field

http://danielneumann.wordpress.com/

Multi-channel live improvisation using electronic sounds that are ran through diverse re-recording processes to create concrete spatial acoustic fields.

Bio:
Daniel Neumann is a Brooklyn-based sound artist, organizer and audio engineer, originally from Leipzig, Germany.
In his artistic practice he is using conceptual and mostly collaborative strategies to explore sound and sound material and its modulation through space and media. Pieces are developed in different formats and variations as ongoing processes, which can result in concerts, installations, radio shows and others. The leitmotif for these processes is the development of a poetry of the fragile, and a skepticism towards demonstrations of power. Impermanence is understood as temporal fragility. For the collaborative practice he coined the terms ‘modular collaboration’ and ‘sonic exchange’, which describe non-hierarchical and decentralized forms of organization, where collaborators interact as equals. Context and site are important parameters and often used as a starting point.

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Melissa F. Clarke & Nat Roe: Private Language
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Melissa F. Clarke is an interdisciplinary artist whose work employs data and generative self-programmed compositional environments.

http://www.melissafclarke.com

Nat Roe has used his weekly late-night radio program with WFMU since 2008 as a platform for sound-collages that explore a nuanced relationship with popular culture.

http://www.wfmu.org/playlists/NR

Private Language appropriates, collages and processes radio signals using digital and analog means, as well as exploiting sonic qualities inherent to the playback device. Private Language’s arsenal contains inflections of Brion Gysin’s cutups, John Cage’s chance composition, DJ Screw’s codeine tinted outlook, and the chaotic anxiety of no-wave. Visually, kaleidoscopic geometrical solids frame diaristic encounters with culture as surreal, uncanny and sometimes alienating. Video footage is sourced from Youtube using a Max patch which employs similarity algorithms to cycle through visuals in a manner that mirrors the chance-based subject matter of flipping through a radio dial; the software also includes custom algorithms that trigger visuals in response to sound.

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Phillip Stearns
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Title: Protochiptunes

http://phillipstearns.com/

Proto-Chiptunes: the hypothetical ancestor of modern-day 8-bit video game music, known as “Chiptunes”. Before there were arduinos, video game systems, or even microchips capable of producing sound, there was only binary logic. But in order to find the roots of this ancient music, we must go back further, back before the time of logic, far back into the pre-history of electronics. From the primordial ooze of analog circuits arose the first digital logic circuits. Made only from transistors, resistors and diodes, they clawed their way out of the random void to assert their unambiguous binary dominion over the whole world of electronics. When the digital circuits had established themselves as supreme rulers of the electronic world, and mastered the use of fire, they developed a style of music called “0 01 0110 10010011 0101 01 1″ known today as “Proto-Chiptunes”. Now the CMOS 4000 Series Digital Logic Family re-imagine this primitive electronic music under the careful and patient direction of Phillip Stearns.

Bio: The Brooklyn based artist is responsible for the Year of the Glitch and Glitch Textiles projects. His work as an artist involves a lot of tinkering with electronics: taking things apart, short circuiting devices and building things from scratch. A passion for noise is informed by a love of physics. He’s a freelance photographer and audio technician on the side and teaches electronics at 3rd Ward.


Glitch Textiles Kickstarter Campaign Launched!


Send the Glitch Textiles to the Netherlands!

I’m raising money to take the Glitch Textiles project to the Netherlands, home of the Audax Textielmuseum in Tilburg. There, I’ll be working in the amazing TextielLab on newer, greater, finer, softer, stronger, bigger and better glitch textiles.

I can’t get there without your support though, so to sweeten the pot, I’ve come up with loads of rewards!

You love glitches; you love fashion, interior design, textiles and fabric arts; you need to back Glitch Textiles on Kickstarter.

Thanks!


Gallery

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Still remix of For Daniel Temkin (Dither Study 2).

Limited edition signed 20”x30” prints available.  Inquire for details.


Gallery

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Stills from a remix of For Daniel Temkin (Dither Study 3).


Gallery

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For Daniel Temkin (Dither Study #3)

Process:

  1. Start with a solid color
  2. Index and dither using an arbitrarily chosen color palette and dithering algorithm
  3. Zoom 133.33% and crop
  4. Repeat 2 and 3

Gallery

051 of 366 (full size click here)

For Daniel Temkin (Dither Study 2)

Process:

  1. Start with a solid color
  2. Index and dither using an arbitrarily chosen color palette
  3. Zoom 200% and crop
  4. Repeat 2 and 3

Gallery

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Still remixes of an animated GIF by A Bill Miller.


Gallery

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Stills from a remixed animated GIF by Max Capacity.


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Stills of a remixed animated GIF by Glitchee.


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Stills from a remixed animated GIF by GlitchGIFs.


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Still remixes of an animated GIF by Benjamin Gaulon (recyclism).  The GIF looks to be a glitch of a Cory Arcangel gradient.  Source: http://www.uglitch.com/en/uglitch/


I'm having trouble trying to get this data bending to work. Are there any programs you recommend on using? I have a PC, and i've tried a hex editor, but i can't seem to get it to work. It constantly says that the file is corrupt when I try to view the picture. Any tips?

Hex editors are the way to go IMHO, but text editors work just as well.  There are also ways of importing raw data into Audacity (an open source audio editing program).  Try different file formats.  The easiest ones to tamper with are BMP and TIFF, but the results are very subtle and require a lot of copying and pasting.  JPG responds most drastically.  Avoid messing with the beginning and end of the files, focus on changing the content in the middle.  Try using the overwrite mode so that data you enter doesn’t add to the file size or shift bits around.  The find and replace all feature is great for image-wide things but needs a lot of tinkering to find the sweet spot and it’s different for each file.  After every change, save your file as a duplicate with a different name so you can track your progress and go back to alterations you really like.


Gallery

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Still remixes of an animated GIF by Jeff Donaldson (notendo).


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Still remixes of an animated GIF by kgvogel.

Image source: http://commons.wikimedia.org/wiki/File:Mandelbrot_zoom.gif


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Still remixes of an animated GIF by Jason Irla.

Images were generated by editing the image data in a hex editor, loading in Firefox, and cropping the screen grabs.


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Still remixes of an animated GIF by Yoshi Sodeoka.

Hex edits performed on the original resulted in a dynamic glitch.  In Firefox, the image froze upon reaching the corrupt data.  Each time the image was reloaded, Firefox generated a different image.


Gallery

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Still remixes of an animated GIF by A Bill Miller.

Hex edits performed on the original resulted in a dynamic glitch.  In Firefox, the image froze upon reaching the corrupt data.  Each time the image was reloaded, Firefox displayed a different image.


can you recommend me some tutorial to start to experiment with glitch? i know there are several out there but surelly you have some favorite ;)

Nic Collins’s Hardware Hacking is the definitive text for getting started with the techniques I employ in preparing the digital cameras and other hardware I use.  If you search for Circuit Bending, you’ll get a wealth of resources.  In general, Circuit Bending is primarily sound oriented, but the methods can be used to modify any electronic device—-within reason, of course.  For the the raw data editing, search Data Bending.  I don’t have any recommended resource, but the concept is fairly simple: open an image file in a text editor, change the text, re-save as an image file, open in an image viewer/editor, (process and repeat as desired).  I happen to be using a hex-editor, which is like a text editor, but for binary (represented as hex).  Best advice is to just experiment and be fearless!


Video

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Source: a video consisting of one black frame and one white frame.

Process: iterative re-compression using Quicktime .MOV h264 w/ QT filters and selective manipulation of the raw data using a hex editor.

Concept: successive signal degradation returns to the initial starting point.


Image

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A a completely white 4000×4000 px image after seventeen hex edits and 2 format conversions between JPG and GIF along the way.  Technique: data bending


How did you make those blankets? I've been toying with the idea of making cross-stitch versions of some of my pixel illustrations, but this technique also looks promising

There are several companies out there who are able to convert images into textiles.  I’ve been working with two weavers using different techniques and am searching for more.  A friend of mine, Jeff Donaldson, made a series of scarves this way and Melissa Barron used a TC-1 Jacquard loom to weave some of her screen grabs. 


Image

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A white image 4000px square after 13 edits to the raw data in a hex editor, some selective cropping, and down sampling by 25%. Technique: data bending

(one of a kind  8”x10” signed artist print available for purchase)


Image

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A white image 4000x4000px after seven successive edits to the data with a hex editor and some selective cropping. Technique: data bending


Image

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A completely white .jpg image file, 4000x4000px, after 5 passes of raw image data editing with Hex Fiend, and some selective cropping in GIMP. Technique: data bending

(one of a kind  8”x10” signed artist print available for purchase)


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