Listening to the Ocean on a Shore of Gypsum Sand is a collaborative project between Gene Kogan, Phillip Stearns, and Dan Tesene. Seashells are 3d printed from algorithmically generated forms for the sole purpose of listening to the “ocean”. The project questions the role of experience in the mediation of the virtual world to the real world and visa versa.
For those of us who have had the experience of listening to the sound of the ocean in actual seashells, it is a questions of lived experience shaping an approach, not only to the object (or world) at hand, but how it is perceived and acted upon. Are we to trust these shells? Do we seek out natural shells for comparison?
To those for whom their first experience of listening to the “ocean” through the digitally produced shell, the question becomes one of how the first encounter with a virtualized and simulated reality shapes the experience of lived space. This virtual shell is all I know of the real, until I encounter those found in nature—and when I see this natural shell, what then is my experience of? More broadly, how does mediated reality form our preconceptions of the world?
For some, these questions seem obvious—we may even have convinced ourselves that we have this all figured out. We are aware of the possibility that the virtual world and real world are two interacting identities, distinct ideas that maintain their individuality despite their mutual influence on one another. There is, however, a possibility that this distinction is fading with younger generations, as technologically mediated experiences permeate childhood. I wonder about the effect of this as they grown into the world.
This project will be on view at Soundwalk 2012, a sound art festival in Long Beach, CA on September 1st 6-10pm.
I’m offering these as rewards on the Glitch Textiles kickstarter campaign at the $225 level.
Is glitch art the “soul in the machine”?
Glitches are the frustrating byproduct of technology gone awry. Wildly scrambled images, frozen blue screens, and garbled sounds signify moments where we want to throw our expensive computer products out the window. Many artists and programmers, however, have embraced these crisis moments and discovered beauty in the glitch. By hacking familiar systems, they intentionally cause glitches, and manipulate them to create art. Enjoying the aesthetics of technological mistakes defies the notion that technology and entertainment has to be a seamless experience. Most importantly, glitch artists reveal a certain soulfulness that emerges when complex streams of information, visual media, and our own lives converge in the chaos of the glitch.
Phillip Stearns http://phillipstearns.wordpress.com/
Scott Fitzgerald http://www.ennuigo.com/
Anton Marini http://vade.info/
Daniel Temkin http://danieltemkin.com/
Full art and music credits at: http://youtu.be/gr0yiOyvas4
Produced by Kornhaber Brown: http://www.kornhaberbrown.com
I’m raising money to take the Glitch Textiles project to the Netherlands, home of the Audax Textielmuseum in Tilburg. There, I’ll be working in the amazing TextielLab on newer, greater, finer, softer, stronger, bigger and better glitch textiles.
I can’t get there without your support though, so to sweeten the pot, I’ve come up with loads of rewards!
You love glitches; you love fashion, interior design, textiles and fabric arts; you need to back Glitch Textiles on Kickstarter.